Objects in Space A Modempunk Space Trading Game

Dev Blog 4 Prototype. July 31, 2015. This post follows on from Dev Blog 2 Conception and Early Development. Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets we were code and design heavy, but didnt have a full-time artist at the time. Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge. The engines. The computers. E.The C.

OVERVIEW

The website objectsgame.com currently has a traffic ranking of seven hundred and thirty-three thousand and seventy-six (the smaller the more users). We have traversed twenty pages within the domain objectsgame.com and found eleven websites interfacing with objectsgame.com. We were able to find five public network sites retained by this website.
Traffic Rank
#733076
Pages Parsed
20
Links to this site
11
Social Links
5

OBJECTSGAME.COM TRAFFIC

The website objectsgame.com has seen diverging amounts of traffic for the duration of the year. Chiefly, the website had a ranking today of seven hundred and thirty-three thousand and seventy-six.
Traffic for objectsgame.com

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Traffic ranking (by month) for objectsgame.com

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LINKS TO WEBSITE

nothing to be done. - About

Estragon, sitting on a low mound, is trying to take off his boot. My name is Daniel McMahon.

Flat Earth Games

Metrocide is OUT NOW for PC and Mac! Reset The Notification Cookie. Flat Earth will partner with 505 Games to bring Objects in Space to PC, Mac and Linux early next year! Objects in Space selected for Alt. Ctrl at GDC! Back from PAX and Back on Podcasting in Space. Currently we only have one programmer and are on a very tight deadline with another game due by the end of this month. Objects in Space has grown.

Maize Wallin - Maize Wallin - Home

Maize Wallin is a Melbourne based composer, sound designer, and audio programmer. Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques. Maize consults in Australia and around the world on these topics, and is heavily engaged in the game development community, and in activism and representation within it. Maize has recently been appointed to the Widget board of directors, representing the field of audio in videogames, and also drawing on their non-bi.

PAX Australia - Melbourne, VIC Oct 30-Nov 1, 2015

Fan PAX Australia on Facebook. Oct 30-Nov 1, 2015. Panel and Speaker Submissions Open - Submit Yours Now. Call for Enforcers - Join The Ranks. Early Bird Pricing Available - Get Your Badge. PAX Aus this year will feature an entire space dedicted to the rise of the independent game developers.

PAX Australia - Melbourne, VIC Oct 30-Nov 1, 2015

Fan PAX Australia on Facebook. Oct 30-Nov 1, 2015. Panel and Speaker Submissions Open - Submit Yours Now. Call for Enforcers - Join The Ranks. Early Bird Pricing Available - Get Your Badge. PAX Aus this year will feature an entire space dedicted to the rise of the independent game developers.

WHAT DOES OBJECTSGAME.COM LOOK LIKE?

Desktop Screenshot of objectsgame.com Mobile Screenshot of objectsgame.com Tablet Screenshot of objectsgame.com

OBJECTSGAME.COM SERVER

I observed that a lone page on objectsgame.com took eight thousand two hundred and seventy-four milliseconds to stream. Our web crawlers could not find a SSL certificate, so our crawlers consider objectsgame.com not secure.
Load time
8.274 sec
SSL
NOT SECURE
IP
104.131.237.31

SERVER SOFTWARE

We identified that this domain is operating the Apache/2.4.7 (Ubuntu) operating system.

SITE TITLE

Objects in Space A Modempunk Space Trading Game

DESCRIPTION

Dev Blog 4 Prototype. July 31, 2015. This post follows on from Dev Blog 2 Conception and Early Development. Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets we were code and design heavy, but didnt have a full-time artist at the time. Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge. The engines. The computers. E.The C.

PARSED CONTENT

The website objectsgame.com had the following on the site, "This post follows on from Dev Blog 2 Conception and Early Development." I analyzed that the webpage said " Shortly after completing our first game, we looked into Objects in Space as a game which matched our skill sets we were code and design heavy, but didnt have a full-time artist at the time." They also stated " Work began very quickly thereafter. At the time, we thought Objects in Space would be our second game. An early mock-up of the 2D Prototype of the Ceres Class Bridge."

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